Free to play was always an incredibly ugly moniker. When the term first arose it meant something with expensive IAP (in-app purchases) or insane time sinks to try and get you to cut out the middle man, spend money (usually a decent amount) to quicken the progress and make your way to the more engaging …
Author Archives: Elliot
Bundles and deals: Is it possible to be too cheap?
Indie games have been a revelation over the years. They have filled a gap in the market given that “AAA” games are taking much longer to make and produce. These are propping up release schedules and filling in a lot of time that most gamers spend complaining about having nothing to play. Pricing has been …
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One more go gaming
There are a number of games in the world that have that addictive quality. A lot of games are addictive, that much is true, but in a different kind of way. Some games are fun and that makes you want to play more, some are challenging and make you want to get better but some …
Rocket League: Car football
Sometimes all a game needs is solid word of mouth to succeed. The only way you get that, though, is if you have a solid product in the first place. First time around the developers behind Rocket League made the altogether unpronounceable Supersonic Acrobatic Rocket-Powered Battle-Cars. The game was decent; but strayed a little too …
Windward: Pirates for a new generation
There are two games that inform Windward, the latest pirate themed videogame to grace our PCs, the first is the little known Overboard from the original Playstation. The game saw you navigate through areas in your boat, losing and gaining crew as you took damage. The game wasn’t especially deep, but it was pretty fun. …