Sequels are often disappointing affairs. Be it books, films or even games; there could be something that was an unwelcome change, or it could just be a little too familiar and safe to be worth the money and time. In gaming that can often be a little more of a problem when you’re spending $60 …
Author Archives: Elliot
The Demise of Sim City
Sim City has been an institution for almost two decades. The game is similar to the God games that were popular in the early nineties, but instead of controlling people like a God, controlling the weather, moulding the land etc, you instead build cities. That goes down to every tiny detail; road layouts, sewage systems, …
Plants vs Zombies
Zombies were the big thing in gaming a short while ago. In fact, Zombies were the big thing in media, let alone gaming. You couldn’t move without walking into a new zombie film or book, or some sort of drama about surviving an apocalypse where people had gone a little bit cannibal. Plants vs Zombies, …
Dustforce: Cleaning Simulator
There was a wave of hard as nails and stylish two dimensional platformers that emerged in the wake of Super Meat Boy for the Xbox 360. They came in all shapes and sizes, with all kinds of styles and hooks to them. One of my personal favourites was Dustforce which originally released on PC before …
Bastion: Perfect art and great music
Occasionally when people work in the videogame industry for a number of long years they crave something new; a new challenge. For veterans of EA they decided enough was enough; they left to form Supergiant Games – an independent studio focused on smaller budget titles with a lot more creative freedom. Bastion is the first …